1. Each player shall have five minutes on his clock to finish the game.

2. All mechanical clocks must have a flag to mark the end of the time control period. On digital clocks, 0:00 is the equivalent of a fallen flag.

3. Before play begins, the players should inspect the position of the pieces and the setting of the clock. If they have omitted to do this, no claim shall be accepted after each player has made his first move.

4. Each player must handle the clock with the same hand with which he handles the pieces. Exception: it is permitted to castle with both hands.

5. No player is permitted to cover more or less permanently the button of his own clock with one of his fingers.

6. During the game, the clock must not be picked up by either player.


a) who has mated his opponent's king.

b) whose opponent declares that he resigns (if (a) has not already occurred).

c) whose opponent makes an illegal move which includes leaving his king in check, but only if the player claims the win before he himself touches a piece (see rule 16), or captures the king as valid proof.

d) whose opponent's flag falls first, if neither (a) nor (b) nor (c) has already occurred.

8. A player must claim a win himself by immediately stopping both clocks and notifying the arbiter. To claim a win under rule 7d, the player's flag must be up and his opponent's flag must be down after the clocks have been stopped. If both flags are down, the game is declared a draw (see rule 9c), unless the move which gives checkmate has been played on the board.


a) if one of the kings is stalemated.

b) by agreement between the players during the game - not before or after.

c) if the flag of one player falls after the flag of the other player and a win has not been claimed, unless there is a checkmate on the board.

d) in a case of perpetual check or repitition of position. The director may be called by one of the players, and will declare the game drawn if he sees 3-fold repitition.

e) if both players each have just one identical piece either player may claim a draw by stopping the clock if neither side can show a forced win.

f) if both players have insufficient material for a POSSIBLE checkmate (only K vs K; K+B vs K; K+N vs K; K+B vs K+B on the same colour).

g) if one player has insufficient material for a POSSIBLE checkmate and his opponent's flag falls first.

h) by the 50-move rule. A player may ask the director to count aloud the number of consecutive moves played without a capture or a pawn move. After 50 moves by each side have been counted, the game is declared drawn.

10. If a player accidentally displaces one or more pieces, he shall replace them on his own time. If it is necessary, his opponent may start the player's clock without making a move in order to make sure that the player replaces the displaced pieces on his own time.

11. Play shall be governed by the FIDE Laws of Chess and the FIDE Interpretations of those Laws, in all cases to which they apply and in which they are not inconsistent with these rules. In particular, Article 8 ("The Touched Piece") remains in full force. If a player first touches one piece and then moves another, his opponent should then restart the player's clock, it it is necessary, and inform him that he must complete the move in accordance with Article 8. A player must not touch any piece until his opponent has completed his move by stopping his clock. Repititive infraction may lead to loss of the game. In the case of a dispute, either player may stop the clocks while the arbiter is being summoned. All of these rules are subject to interpretation by the arbiter whose decisions are final.

12. In the case of the promotion of a pawn, it must be exchanged for the new piece chosen by the player before he stops his clock. If the promotion includes, for instance, a second queen, the name of the new piece must be announced clearly. Only afterwards is the player allowed to stop his clock. If a player moves his pawn to the 8th rank and starts his opponent's clock before replacing the pawn, his opponent should restart the player's clock and inform him that he must replace the pawn on his own time.

13. Spectators and participants in another game are not to speak or otherwise to interfere in another game. If a spectator interferes in any way, the arbiter may cancel the game and rule that a new game be played as well as expel the offending party from the playing room. The arbiter must refrain from calling attention to flag-falls etc. as this is the responsibility of the players themselves.

14. A move is completed as soon as the player's hand has released a piece in accordance with Article 7 of the Laws of Chess (see rule 17 for the only exception).

15. The arbiter should not handle the clock except in the case of a dispute or when both players ask him to do so.

16. Placing your King adjacent to your opponent's King loses immediately! Your opponent can claim a win; also, the director can claim a win for your opponent.

17. Illegal moves unnoticed by both players cannot be corrected afterwards, nor can they afterwards lead to a claim of a win under rule 7c.

18. If a player touches a piece which has no legal move, he is not forced to move the touched piece - he make make any legal move, providing he has not pressed his clock.